x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r215473 = x;
double r215474 = 1.0;
double r215475 = y;
double r215476 = z;
double r215477 = r215475 * r215476;
double r215478 = r215474 - r215477;
double r215479 = r215473 * r215478;
return r215479;
}
double f(double x, double y, double z) {
double r215480 = x;
double r215481 = 1.0;
double r215482 = y;
double r215483 = z;
double r215484 = r215482 * r215483;
double r215485 = r215481 - r215484;
double r215486 = r215480 * r215485;
return r215486;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.4
Final simplification3.4
herbie shell --seed 2019322
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))