1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r243041 = 1.0;
double r243042 = x;
double r243043 = y;
double r243044 = z;
double r243045 = r243043 - r243044;
double r243046 = t;
double r243047 = r243043 - r243046;
double r243048 = r243045 * r243047;
double r243049 = r243042 / r243048;
double r243050 = r243041 - r243049;
return r243050;
}
double f(double x, double y, double z, double t) {
double r243051 = 1.0;
double r243052 = x;
double r243053 = y;
double r243054 = z;
double r243055 = r243053 - r243054;
double r243056 = r243052 / r243055;
double r243057 = t;
double r243058 = r243053 - r243057;
double r243059 = r243056 / r243058;
double r243060 = r243051 - r243059;
return r243060;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.5
rmApplied associate-/r*1.0
Final simplification1.0
herbie shell --seed 2019322
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))