Average Error: 0.0 → 0.0
Time: 1.2s
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r213026 = x;
        double r213027 = y;
        double r213028 = r213027 * r213027;
        double r213029 = r213026 - r213028;
        return r213029;
}

double f(double x, double y) {
        double r213030 = x;
        double r213031 = y;
        double r213032 = r213031 * r213031;
        double r213033 = r213030 - r213032;
        return r213033;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2019346 +o rules:numerics
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))