\left(x + \sin y\right) + z \cdot \cos y
x + \mathsf{fma}\left(\cos y, z, \sin y\right)double f(double x, double y, double z) {
double r142598 = x;
double r142599 = y;
double r142600 = sin(r142599);
double r142601 = r142598 + r142600;
double r142602 = z;
double r142603 = cos(r142599);
double r142604 = r142602 * r142603;
double r142605 = r142601 + r142604;
return r142605;
}
double f(double x, double y, double z) {
double r142606 = x;
double r142607 = y;
double r142608 = cos(r142607);
double r142609 = z;
double r142610 = sin(r142607);
double r142611 = fma(r142608, r142609, r142610);
double r142612 = r142606 + r142611;
return r142612;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied associate-+l+0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019346 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))