x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r186727 = x;
double r186728 = y;
double r186729 = r186727 * r186728;
double r186730 = z;
double r186731 = t;
double r186732 = r186730 * r186731;
double r186733 = r186729 + r186732;
return r186733;
}
double f(double x, double y, double z, double t) {
double r186734 = t;
double r186735 = z;
double r186736 = x;
double r186737 = y;
double r186738 = r186736 * r186737;
double r186739 = fma(r186734, r186735, r186738);
return r186739;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019346 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))