x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r151927 = x;
double r151928 = y;
double r151929 = r151927 * r151928;
double r151930 = z;
double r151931 = t;
double r151932 = r151930 * r151931;
double r151933 = r151929 - r151932;
return r151933;
}
double f(double x, double y, double z, double t) {
double r151934 = x;
double r151935 = y;
double r151936 = r151934 * r151935;
double r151937 = z;
double r151938 = t;
double r151939 = r151937 * r151938;
double r151940 = r151936 - r151939;
return r151940;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019346 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))