\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r114295 = x;
double r114296 = y;
double r114297 = r114295 * r114296;
double r114298 = z;
double r114299 = t;
double r114300 = r114298 * r114299;
double r114301 = r114297 + r114300;
double r114302 = a;
double r114303 = b;
double r114304 = r114302 * r114303;
double r114305 = r114301 + r114304;
double r114306 = c;
double r114307 = i;
double r114308 = r114306 * r114307;
double r114309 = r114305 + r114308;
return r114309;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r114310 = i;
double r114311 = c;
double r114312 = b;
double r114313 = a;
double r114314 = x;
double r114315 = y;
double r114316 = z;
double r114317 = t;
double r114318 = r114316 * r114317;
double r114319 = fma(r114314, r114315, r114318);
double r114320 = fma(r114312, r114313, r114319);
double r114321 = fma(r114310, r114311, r114320);
return r114321;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019346 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))