\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r37612 = x;
double r37613 = y;
double r37614 = r37612 + r37613;
double r37615 = z;
double r37616 = 1.0;
double r37617 = r37615 + r37616;
double r37618 = r37614 * r37617;
return r37618;
}
double f(double x, double y, double z) {
double r37619 = x;
double r37620 = y;
double r37621 = r37619 + r37620;
double r37622 = z;
double r37623 = 1.0;
double r37624 = r37622 + r37623;
double r37625 = r37621 * r37624;
return r37625;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019346 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))