1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}1 + 4 \cdot \left(0.75 + \frac{x - z}{y}\right)double f(double x, double y, double z) {
double r281332 = 1.0;
double r281333 = 4.0;
double r281334 = x;
double r281335 = y;
double r281336 = 0.75;
double r281337 = r281335 * r281336;
double r281338 = r281334 + r281337;
double r281339 = z;
double r281340 = r281338 - r281339;
double r281341 = r281333 * r281340;
double r281342 = r281341 / r281335;
double r281343 = r281332 + r281342;
return r281343;
}
double f(double x, double y, double z) {
double r281344 = 1.0;
double r281345 = 4.0;
double r281346 = 0.75;
double r281347 = x;
double r281348 = z;
double r281349 = r281347 - r281348;
double r281350 = y;
double r281351 = r281349 / r281350;
double r281352 = r281346 + r281351;
double r281353 = r281345 * r281352;
double r281354 = r281344 + r281353;
return r281354;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019322
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))