1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\left(1 + 0.25 \cdot 4\right) + \frac{x - z}{y} \cdot 4double f(double x, double y, double z) {
double r234352 = 1.0;
double r234353 = 4.0;
double r234354 = x;
double r234355 = y;
double r234356 = 0.25;
double r234357 = r234355 * r234356;
double r234358 = r234354 + r234357;
double r234359 = z;
double r234360 = r234358 - r234359;
double r234361 = r234353 * r234360;
double r234362 = r234361 / r234355;
double r234363 = r234352 + r234362;
return r234363;
}
double f(double x, double y, double z) {
double r234364 = 1.0;
double r234365 = 0.25;
double r234366 = 4.0;
double r234367 = r234365 * r234366;
double r234368 = r234364 + r234367;
double r234369 = x;
double r234370 = z;
double r234371 = r234369 - r234370;
double r234372 = y;
double r234373 = r234371 / r234372;
double r234374 = r234373 * r234366;
double r234375 = r234368 + r234374;
return r234375;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied distribute-rgt-in0.0
Applied associate-+r+0.0
Final simplification0.0
herbie shell --seed 2019322
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))