x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r135314 = x;
double r135315 = y;
double r135316 = r135314 * r135315;
double r135317 = z;
double r135318 = t;
double r135319 = r135317 * r135318;
double r135320 = r135316 - r135319;
return r135320;
}
double f(double x, double y, double z, double t) {
double r135321 = x;
double r135322 = y;
double r135323 = r135321 * r135322;
double r135324 = z;
double r135325 = t;
double r135326 = r135324 * r135325;
double r135327 = r135323 - r135326;
return r135327;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019322
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))