\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r529239 = x;
double r529240 = y;
double r529241 = r529239 + r529240;
double r529242 = 2.0;
double r529243 = r529239 * r529242;
double r529244 = r529243 * r529240;
double r529245 = r529241 / r529244;
return r529245;
}
double f(double x, double y) {
double r529246 = 0.5;
double r529247 = 1.0;
double r529248 = y;
double r529249 = r529247 / r529248;
double r529250 = x;
double r529251 = r529247 / r529250;
double r529252 = r529249 + r529251;
double r529253 = r529246 * r529252;
return r529253;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.9 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 14.9
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019322
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))