x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r116975 = x;
double r116976 = y;
double r116977 = r116975 * r116976;
double r116978 = z;
double r116979 = t;
double r116980 = r116978 * r116979;
double r116981 = r116977 + r116980;
return r116981;
}
double f(double x, double y, double z, double t) {
double r116982 = x;
double r116983 = y;
double r116984 = r116982 * r116983;
double r116985 = z;
double r116986 = t;
double r116987 = r116985 * r116986;
double r116988 = r116984 + r116987;
return r116988;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019322
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))