x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r164553 = x;
double r164554 = 1.0;
double r164555 = y;
double r164556 = z;
double r164557 = r164555 * r164556;
double r164558 = r164554 - r164557;
double r164559 = r164553 * r164558;
return r164559;
}
double f(double x, double y, double z) {
double r164560 = x;
double r164561 = 1.0;
double r164562 = y;
double r164563 = z;
double r164564 = r164562 * r164563;
double r164565 = r164561 - r164564;
double r164566 = r164560 * r164565;
return r164566;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))