1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r143344 = 1.0;
double r143345 = x;
double r143346 = y;
double r143347 = z;
double r143348 = r143346 - r143347;
double r143349 = t;
double r143350 = r143346 - r143349;
double r143351 = r143348 * r143350;
double r143352 = r143345 / r143351;
double r143353 = r143344 - r143352;
return r143353;
}
double f(double x, double y, double z, double t) {
double r143354 = 1.0;
double r143355 = x;
double r143356 = y;
double r143357 = z;
double r143358 = r143356 - r143357;
double r143359 = r143355 / r143358;
double r143360 = t;
double r143361 = r143356 - r143360;
double r143362 = r143359 / r143361;
double r143363 = r143354 - r143362;
return r143363;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied associate-/r*1.0
Final simplification1.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))