x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r94797 = x;
double r94798 = y;
double r94799 = r94798 - r94797;
double r94800 = z;
double r94801 = r94799 * r94800;
double r94802 = r94797 + r94801;
return r94802;
}
double f(double x, double y, double z) {
double r94803 = z;
double r94804 = y;
double r94805 = x;
double r94806 = r94804 - r94805;
double r94807 = fma(r94803, r94806, r94805);
return r94807;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))