x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r127222 = x;
double r127223 = y;
double r127224 = cos(r127223);
double r127225 = r127222 * r127224;
double r127226 = z;
double r127227 = sin(r127223);
double r127228 = r127226 * r127227;
double r127229 = r127225 - r127228;
return r127229;
}
double f(double x, double y, double z) {
double r127230 = x;
double r127231 = y;
double r127232 = cos(r127231);
double r127233 = 2.0;
double r127234 = pow(r127232, r127233);
double r127235 = 0.3333333333333333;
double r127236 = pow(r127234, r127235);
double r127237 = r127230 * r127236;
double r127238 = cbrt(r127232);
double r127239 = r127237 * r127238;
double r127240 = z;
double r127241 = sin(r127231);
double r127242 = r127240 * r127241;
double r127243 = r127239 - r127242;
return r127243;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.2
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))