x \cdot \cos y + z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r128329 = x;
double r128330 = y;
double r128331 = cos(r128330);
double r128332 = r128329 * r128331;
double r128333 = z;
double r128334 = sin(r128330);
double r128335 = r128333 * r128334;
double r128336 = r128332 + r128335;
return r128336;
}
double f(double x, double y, double z) {
double r128337 = x;
double r128338 = y;
double r128339 = cos(r128338);
double r128340 = 2.0;
double r128341 = pow(r128339, r128340);
double r128342 = 0.3333333333333333;
double r128343 = pow(r128341, r128342);
double r128344 = r128337 * r128343;
double r128345 = cbrt(r128339);
double r128346 = r128344 * r128345;
double r128347 = z;
double r128348 = sin(r128338);
double r128349 = r128347 * r128348;
double r128350 = r128346 + r128349;
return r128350;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.2
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))