x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r93843 = x;
double r93844 = r93843 * r93843;
double r93845 = 1.0;
double r93846 = r93844 + r93845;
return r93846;
}
double f(double x) {
double r93847 = x;
double r93848 = r93847 * r93847;
double r93849 = 1.0;
double r93850 = r93848 + r93849;
return r93850;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))