\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
double r109941 = x;
double r109942 = y;
double r109943 = cos(r109942);
double r109944 = r109941 + r109943;
double r109945 = z;
double r109946 = sin(r109942);
double r109947 = r109945 * r109946;
double r109948 = r109944 - r109947;
return r109948;
}
double f(double x, double y, double z) {
double r109949 = x;
double r109950 = y;
double r109951 = cos(r109950);
double r109952 = r109949 + r109951;
double r109953 = z;
double r109954 = sin(r109950);
double r109955 = r109953 * r109954;
double r109956 = r109952 - r109955;
return r109956;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))