\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r93727 = x;
double r93728 = y;
double r93729 = sin(r93728);
double r93730 = r93727 + r93729;
double r93731 = z;
double r93732 = cos(r93728);
double r93733 = r93731 * r93732;
double r93734 = r93730 + r93733;
return r93734;
}
double f(double x, double y, double z) {
double r93735 = x;
double r93736 = y;
double r93737 = sin(r93736);
double r93738 = r93735 + r93737;
double r93739 = z;
double r93740 = cos(r93736);
double r93741 = r93739 * r93740;
double r93742 = r93738 + r93741;
return r93742;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))