x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r60961 = x;
double r60962 = y;
double r60963 = r60961 * r60962;
double r60964 = z;
double r60965 = t;
double r60966 = r60964 * r60965;
double r60967 = r60963 + r60966;
return r60967;
}
double f(double x, double y, double z, double t) {
double r60968 = x;
double r60969 = y;
double r60970 = z;
double r60971 = t;
double r60972 = r60970 * r60971;
double r60973 = fma(r60968, r60969, r60972);
return r60973;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))