x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r78620 = x;
double r78621 = y;
double r78622 = r78620 * r78621;
double r78623 = z;
double r78624 = t;
double r78625 = r78623 * r78624;
double r78626 = r78622 - r78625;
return r78626;
}
double f(double x, double y, double z, double t) {
double r78627 = x;
double r78628 = y;
double r78629 = t;
double r78630 = z;
double r78631 = r78629 * r78630;
double r78632 = -r78631;
double r78633 = fma(r78627, r78628, r78632);
return r78633;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))