\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r507628 = 4.0;
double r507629 = x;
double r507630 = y;
double r507631 = r507629 - r507630;
double r507632 = z;
double r507633 = 0.5;
double r507634 = r507632 * r507633;
double r507635 = r507631 - r507634;
double r507636 = r507628 * r507635;
double r507637 = r507636 / r507632;
return r507637;
}
double f(double x, double y, double z) {
double r507638 = 4.0;
double r507639 = x;
double r507640 = y;
double r507641 = r507639 - r507640;
double r507642 = z;
double r507643 = r507641 / r507642;
double r507644 = 0.5;
double r507645 = r507643 - r507644;
double r507646 = r507638 * r507645;
return r507646;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))