\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r448359 = x;
double r448360 = y;
double r448361 = r448359 * r448360;
double r448362 = z;
double r448363 = t;
double r448364 = r448362 * r448363;
double r448365 = r448361 - r448364;
double r448366 = a;
double r448367 = r448365 / r448366;
return r448367;
}
double f(double x, double y, double z, double t, double a) {
double r448368 = x;
double r448369 = y;
double r448370 = r448368 * r448369;
double r448371 = z;
double r448372 = t;
double r448373 = r448371 * r448372;
double r448374 = r448370 - r448373;
double r448375 = a;
double r448376 = r448374 / r448375;
return r448376;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 5.8 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))