\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r684003 = 60.0;
double r684004 = x;
double r684005 = y;
double r684006 = r684004 - r684005;
double r684007 = r684003 * r684006;
double r684008 = z;
double r684009 = t;
double r684010 = r684008 - r684009;
double r684011 = r684007 / r684010;
double r684012 = a;
double r684013 = 120.0;
double r684014 = r684012 * r684013;
double r684015 = r684011 + r684014;
return r684015;
}
double f(double x, double y, double z, double t, double a) {
double r684016 = 120.0;
double r684017 = a;
double r684018 = 60.0;
double r684019 = z;
double r684020 = t;
double r684021 = r684019 - r684020;
double r684022 = x;
double r684023 = y;
double r684024 = r684022 - r684023;
double r684025 = r684021 / r684024;
double r684026 = r684018 / r684025;
double r684027 = fma(r684016, r684017, r684026);
return r684027;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))