\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r453284 = x;
double r453285 = y;
double r453286 = z;
double r453287 = t;
double r453288 = r453286 * r453287;
double r453289 = r453285 - r453288;
double r453290 = r453284 / r453289;
return r453290;
}
double f(double x, double y, double z, double t) {
double r453291 = x;
double r453292 = y;
double r453293 = z;
double r453294 = t;
double r453295 = r453293 * r453294;
double r453296 = r453292 - r453295;
double r453297 = r453291 / r453296;
return r453297;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.8 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))