x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r458211 = x;
double r458212 = y;
double r458213 = z;
double r458214 = r458212 * r458213;
double r458215 = r458211 - r458214;
return r458215;
}
double f(double x, double y, double z) {
double r458216 = x;
double r458217 = y;
double r458218 = z;
double r458219 = r458217 * r458218;
double r458220 = r458216 - r458219;
return r458220;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))