0.5 \cdot \left(x \cdot x - y\right)
0.5 \cdot \mathsf{fma}\left(x, x, -y\right)double f(double x, double y) {
double r8638 = 0.5;
double r8639 = x;
double r8640 = r8639 * r8639;
double r8641 = y;
double r8642 = r8640 - r8641;
double r8643 = r8638 * r8642;
return r8643;
}
double f(double x, double y) {
double r8644 = 0.5;
double r8645 = x;
double r8646 = y;
double r8647 = -r8646;
double r8648 = fma(r8645, r8645, r8647);
double r8649 = r8644 * r8648;
return r8649;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
:precision binary64
(* 0.5 (- (* x x) y)))