x + \frac{y \cdot \left(z - t\right)}{z - a}\frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}} \cdot \frac{\sqrt[3]{z - t}}{\frac{\sqrt[3]{z - a}}{y}} + xdouble f(double x, double y, double z, double t, double a) {
double r374230 = x;
double r374231 = y;
double r374232 = z;
double r374233 = t;
double r374234 = r374232 - r374233;
double r374235 = r374231 * r374234;
double r374236 = a;
double r374237 = r374232 - r374236;
double r374238 = r374235 / r374237;
double r374239 = r374230 + r374238;
return r374239;
}
double f(double x, double y, double z, double t, double a) {
double r374240 = z;
double r374241 = t;
double r374242 = r374240 - r374241;
double r374243 = cbrt(r374242);
double r374244 = r374243 * r374243;
double r374245 = a;
double r374246 = r374240 - r374245;
double r374247 = cbrt(r374246);
double r374248 = r374247 * r374247;
double r374249 = r374244 / r374248;
double r374250 = y;
double r374251 = r374247 / r374250;
double r374252 = r374243 / r374251;
double r374253 = r374249 * r374252;
double r374254 = x;
double r374255 = r374253 + r374254;
return r374255;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 10.8 |
|---|---|
| Target | 1.3 |
| Herbie | 1.0 |
Initial program 10.8
Simplified2.9
rmApplied clear-num3.1
rmApplied fma-udef3.1
Simplified2.9
rmApplied *-un-lft-identity2.9
Applied add-cube-cbrt3.4
Applied times-frac3.4
Applied add-cube-cbrt3.3
Applied times-frac1.0
Simplified1.0
Final simplification1.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (/ (* y (- z t)) (- z a))))