Average Error: 0.1 → 0.1
Time: 20.4s
Precision: 64
\[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
\[\mathsf{fma}\left(y, x, \left(3 \cdot z\right) \cdot z\right)\]
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(y, x, \left(3 \cdot z\right) \cdot z\right)
double f(double x, double y, double z) {
        double r270829 = x;
        double r270830 = y;
        double r270831 = r270829 * r270830;
        double r270832 = z;
        double r270833 = r270832 * r270832;
        double r270834 = r270831 + r270833;
        double r270835 = r270834 + r270833;
        double r270836 = r270835 + r270833;
        return r270836;
}

double f(double x, double y, double z) {
        double r270837 = y;
        double r270838 = x;
        double r270839 = 3.0;
        double r270840 = z;
        double r270841 = r270839 * r270840;
        double r270842 = r270841 * r270840;
        double r270843 = fma(r270837, r270838, r270842);
        return r270843;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Target

Original0.1
Target0.1
Herbie0.1
\[\left(3 \cdot z\right) \cdot z + y \cdot x\]

Derivation

  1. Initial program 0.1

    \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
  2. Simplified0.1

    \[\leadsto \color{blue}{\mathsf{fma}\left(y, x, 3 \cdot \left(z \cdot z\right)\right)}\]
  3. Using strategy rm
  4. Applied associate-*r*0.1

    \[\leadsto \mathsf{fma}\left(y, x, \color{blue}{\left(3 \cdot z\right) \cdot z}\right)\]
  5. Final simplification0.1

    \[\leadsto \mathsf{fma}\left(y, x, \left(3 \cdot z\right) \cdot z\right)\]

Reproduce

herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (+ (* (* 3 z) z) (* y x))

  (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))