\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r27972 = x;
double r27973 = y;
double r27974 = r27972 + r27973;
double r27975 = z;
double r27976 = 1.0;
double r27977 = r27975 + r27976;
double r27978 = r27974 * r27977;
return r27978;
}
double f(double x, double y, double z) {
double r27979 = x;
double r27980 = y;
double r27981 = r27979 + r27980;
double r27982 = z;
double r27983 = 1.0;
double r27984 = r27982 + r27983;
double r27985 = r27981 * r27984;
return r27985;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))