1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 2\right)double f(double x, double y, double z) {
double r127844 = 1.0;
double r127845 = 4.0;
double r127846 = x;
double r127847 = y;
double r127848 = 0.25;
double r127849 = r127847 * r127848;
double r127850 = r127846 + r127849;
double r127851 = z;
double r127852 = r127850 - r127851;
double r127853 = r127845 * r127852;
double r127854 = r127853 / r127847;
double r127855 = r127844 + r127854;
return r127855;
}
double f(double x, double y, double z) {
double r127856 = 4.0;
double r127857 = x;
double r127858 = y;
double r127859 = r127857 / r127858;
double r127860 = z;
double r127861 = r127860 / r127858;
double r127862 = r127859 - r127861;
double r127863 = 2.0;
double r127864 = fma(r127856, r127862, r127863);
return r127864;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))