x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r284426 = x;
double r284427 = 1.0;
double r284428 = y;
double r284429 = z;
double r284430 = r284428 * r284429;
double r284431 = r284427 - r284430;
double r284432 = r284426 * r284431;
return r284432;
}
double f(double x, double y, double z) {
double r284433 = x;
double r284434 = 1.0;
double r284435 = y;
double r284436 = z;
double r284437 = r284435 * r284436;
double r284438 = r284434 - r284437;
double r284439 = r284433 * r284438;
return r284439;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2019326
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))