x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r183445 = x;
double r183446 = y;
double r183447 = r183446 - r183445;
double r183448 = z;
double r183449 = r183447 * r183448;
double r183450 = r183445 + r183449;
return r183450;
}
double f(double x, double y, double z) {
double r183451 = x;
double r183452 = y;
double r183453 = r183452 - r183451;
double r183454 = z;
double r183455 = r183453 * r183454;
double r183456 = r183451 + r183455;
return r183456;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))