x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r144418 = x;
double r144419 = y;
double r144420 = r144419 * r144419;
double r144421 = r144418 - r144420;
return r144421;
}
double f(double x, double y) {
double r144422 = x;
double r144423 = y;
double r144424 = r144423 * r144423;
double r144425 = r144422 - r144424;
return r144425;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))