Average Error: 0.1 → 0.1
Time: 18.2s
Precision: 64
\[\left(x + \cos y\right) - z \cdot \sin y\]
\[\left(x + \cos y\right) - z \cdot \sin y\]
\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
        double r168008 = x;
        double r168009 = y;
        double r168010 = cos(r168009);
        double r168011 = r168008 + r168010;
        double r168012 = z;
        double r168013 = sin(r168009);
        double r168014 = r168012 * r168013;
        double r168015 = r168011 - r168014;
        return r168015;
}

double f(double x, double y, double z) {
        double r168016 = x;
        double r168017 = y;
        double r168018 = cos(r168017);
        double r168019 = r168016 + r168018;
        double r168020 = z;
        double r168021 = sin(r168017);
        double r168022 = r168020 * r168021;
        double r168023 = r168019 - r168022;
        return r168023;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \cos y\right) - z \cdot \sin y\]
  2. Final simplification0.1

    \[\leadsto \left(x + \cos y\right) - z \cdot \sin y\]

Reproduce

herbie shell --seed 2019326 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
  :precision binary64
  (- (+ x (cos y)) (* z (sin y))))