x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r103153 = x;
double r103154 = y;
double r103155 = r103153 * r103154;
double r103156 = z;
double r103157 = t;
double r103158 = r103156 * r103157;
double r103159 = r103155 + r103158;
return r103159;
}
double f(double x, double y, double z, double t) {
double r103160 = x;
double r103161 = y;
double r103162 = r103160 * r103161;
double r103163 = z;
double r103164 = t;
double r103165 = r103163 * r103164;
double r103166 = r103162 + r103165;
return r103166;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))