\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double f(double x, double y, double z, double t, double a, double b) {
double r65902 = x;
double r65903 = y;
double r65904 = r65902 * r65903;
double r65905 = z;
double r65906 = t;
double r65907 = r65905 * r65906;
double r65908 = r65904 + r65907;
double r65909 = a;
double r65910 = b;
double r65911 = r65909 * r65910;
double r65912 = r65908 + r65911;
return r65912;
}
double f(double x, double y, double z, double t, double a, double b) {
double r65913 = x;
double r65914 = y;
double r65915 = r65913 * r65914;
double r65916 = z;
double r65917 = t;
double r65918 = r65916 * r65917;
double r65919 = r65915 + r65918;
double r65920 = a;
double r65921 = b;
double r65922 = r65920 * r65921;
double r65923 = r65919 + r65922;
return r65923;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))