x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r108489 = x;
double r108490 = y;
double r108491 = r108489 * r108490;
double r108492 = z;
double r108493 = t;
double r108494 = r108492 * r108493;
double r108495 = r108491 - r108494;
return r108495;
}
double f(double x, double y, double z, double t) {
double r108496 = x;
double r108497 = y;
double r108498 = r108496 * r108497;
double r108499 = z;
double r108500 = t;
double r108501 = r108499 * r108500;
double r108502 = r108498 - r108501;
return r108502;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019326
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))