\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\frac{x}{y} \cdot \frac{x}{y} + \left(\sqrt[3]{\frac{z}{t} \cdot \frac{z}{t}} \cdot \sqrt[3]{\frac{z}{t} \cdot \frac{z}{t}}\right) \cdot \sqrt[3]{\frac{z}{t} \cdot \frac{z}{t}}double f(double x, double y, double z, double t) {
double r432564 = x;
double r432565 = r432564 * r432564;
double r432566 = y;
double r432567 = r432566 * r432566;
double r432568 = r432565 / r432567;
double r432569 = z;
double r432570 = r432569 * r432569;
double r432571 = t;
double r432572 = r432571 * r432571;
double r432573 = r432570 / r432572;
double r432574 = r432568 + r432573;
return r432574;
}
double f(double x, double y, double z, double t) {
double r432575 = x;
double r432576 = y;
double r432577 = r432575 / r432576;
double r432578 = r432577 * r432577;
double r432579 = z;
double r432580 = t;
double r432581 = r432579 / r432580;
double r432582 = r432581 * r432581;
double r432583 = cbrt(r432582);
double r432584 = r432583 * r432583;
double r432585 = r432584 * r432583;
double r432586 = r432578 + r432585;
return r432586;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.7 |
|---|---|
| Target | 0.4 |
| Herbie | 0.8 |
Initial program 33.7
rmApplied times-frac18.8
rmApplied times-frac0.4
rmApplied add-cube-cbrt0.8
Final simplification0.8
herbie shell --seed 2019326
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))