\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r51836 = x;
double r51837 = y;
double r51838 = r51836 * r51837;
double r51839 = z;
double r51840 = t;
double r51841 = r51839 * r51840;
double r51842 = r51838 + r51841;
double r51843 = a;
double r51844 = b;
double r51845 = r51843 * r51844;
double r51846 = r51842 + r51845;
double r51847 = c;
double r51848 = i;
double r51849 = r51847 * r51848;
double r51850 = r51846 + r51849;
return r51850;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r51851 = c;
double r51852 = i;
double r51853 = a;
double r51854 = b;
double r51855 = x;
double r51856 = y;
double r51857 = z;
double r51858 = t;
double r51859 = r51857 * r51858;
double r51860 = fma(r51855, r51856, r51859);
double r51861 = fma(r51853, r51854, r51860);
double r51862 = fma(r51851, r51852, r51861);
return r51862;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))