\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5\left(\sqrt{\frac{1}{6}} \cdot \left(\sqrt{\frac{1}{6}} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right)\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5double f(double u1, double u2) {
double r90139 = 1.0;
double r90140 = 6.0;
double r90141 = r90139 / r90140;
double r90142 = -2.0;
double r90143 = u1;
double r90144 = log(r90143);
double r90145 = r90142 * r90144;
double r90146 = 0.5;
double r90147 = pow(r90145, r90146);
double r90148 = r90141 * r90147;
double r90149 = 2.0;
double r90150 = atan2(1.0, 0.0);
double r90151 = r90149 * r90150;
double r90152 = u2;
double r90153 = r90151 * r90152;
double r90154 = cos(r90153);
double r90155 = r90148 * r90154;
double r90156 = r90155 + r90146;
return r90156;
}
double f(double u1, double u2) {
double r90157 = 1.0;
double r90158 = 6.0;
double r90159 = r90157 / r90158;
double r90160 = sqrt(r90159);
double r90161 = -2.0;
double r90162 = u1;
double r90163 = log(r90162);
double r90164 = r90161 * r90163;
double r90165 = 0.5;
double r90166 = pow(r90164, r90165);
double r90167 = r90160 * r90166;
double r90168 = r90160 * r90167;
double r90169 = 2.0;
double r90170 = atan2(1.0, 0.0);
double r90171 = r90169 * r90170;
double r90172 = u2;
double r90173 = r90171 * r90172;
double r90174 = cos(r90173);
double r90175 = r90168 * r90174;
double r90176 = r90175 + r90165;
return r90176;
}



Bits error versus u1



Bits error versus u2
Results
Initial program 0.4
rmApplied add-sqr-sqrt0.4
Applied associate-*l*0.4
Final simplification0.4
herbie shell --seed 2019326 +o rules:numerics
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (<= 0.0 u1 1) (<= 0.0 u2 1))
(+ (* (* (/ 1 6) (pow (* -2 (log u1)) 0.5)) (cos (* (* 2 PI) u2))) 0.5))