x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r137157 = x;
double r137158 = 2.0;
double r137159 = r137157 * r137158;
double r137160 = y;
double r137161 = r137159 - r137160;
return r137161;
}
double f(double x, double y) {
double r137162 = x;
double r137163 = 2.0;
double r137164 = r137162 * r137163;
double r137165 = y;
double r137166 = r137164 - r137165;
return r137166;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))