x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r219739 = x;
double r219740 = 1.0;
double r219741 = y;
double r219742 = z;
double r219743 = r219741 * r219742;
double r219744 = r219740 - r219743;
double r219745 = r219739 * r219744;
return r219745;
}
double f(double x, double y, double z) {
double r219746 = x;
double r219747 = 1.0;
double r219748 = y;
double r219749 = z;
double r219750 = r219748 * r219749;
double r219751 = r219747 - r219750;
double r219752 = r219746 * r219751;
return r219752;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))