1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r132866 = 1.0;
double r132867 = x;
double r132868 = y;
double r132869 = z;
double r132870 = r132868 - r132869;
double r132871 = t;
double r132872 = r132868 - r132871;
double r132873 = r132870 * r132872;
double r132874 = r132867 / r132873;
double r132875 = r132866 - r132874;
return r132875;
}
double f(double x, double y, double z, double t) {
double r132876 = 1.0;
double r132877 = x;
double r132878 = y;
double r132879 = z;
double r132880 = r132878 - r132879;
double r132881 = r132877 / r132880;
double r132882 = t;
double r132883 = r132878 - r132882;
double r132884 = r132881 / r132883;
double r132885 = r132876 - r132884;
return r132885;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied associate-/r*1.0
Final simplification1.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))