x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r113228 = x;
double r113229 = y;
double r113230 = r113229 - r113228;
double r113231 = z;
double r113232 = r113230 * r113231;
double r113233 = r113228 + r113232;
return r113233;
}
double f(double x, double y, double z) {
double r113234 = z;
double r113235 = y;
double r113236 = x;
double r113237 = r113235 - r113236;
double r113238 = fma(r113234, r113237, r113236);
return r113238;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))