x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r142284 = x;
double r142285 = y;
double r142286 = cos(r142285);
double r142287 = r142284 * r142286;
double r142288 = z;
double r142289 = sin(r142285);
double r142290 = r142288 * r142289;
double r142291 = r142287 - r142290;
return r142291;
}
double f(double x, double y, double z) {
double r142292 = x;
double r142293 = y;
double r142294 = cos(r142293);
double r142295 = 2.0;
double r142296 = pow(r142294, r142295);
double r142297 = 0.3333333333333333;
double r142298 = pow(r142296, r142297);
double r142299 = r142292 * r142298;
double r142300 = cbrt(r142294);
double r142301 = r142299 * r142300;
double r142302 = z;
double r142303 = sin(r142293);
double r142304 = r142302 * r142303;
double r142305 = r142301 - r142304;
return r142305;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.2
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))