x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r231185 = x;
double r231186 = y;
double r231187 = cos(r231186);
double r231188 = r231185 * r231187;
double r231189 = z;
double r231190 = sin(r231186);
double r231191 = r231189 * r231190;
double r231192 = r231188 + r231191;
return r231192;
}
double f(double x, double y, double z) {
double r231193 = x;
double r231194 = y;
double r231195 = cos(r231194);
double r231196 = z;
double r231197 = sin(r231194);
double r231198 = r231196 * r231197;
double r231199 = fma(r231193, r231195, r231198);
return r231199;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))