x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(4 \cdot z, -y, {x}^{2}\right)double f(double x, double y, double z) {
double r123840 = x;
double r123841 = r123840 * r123840;
double r123842 = y;
double r123843 = 4.0;
double r123844 = r123842 * r123843;
double r123845 = z;
double r123846 = r123844 * r123845;
double r123847 = r123841 - r123846;
return r123847;
}
double f(double x, double y, double z) {
double r123848 = 4.0;
double r123849 = z;
double r123850 = r123848 * r123849;
double r123851 = y;
double r123852 = -r123851;
double r123853 = x;
double r123854 = 2.0;
double r123855 = pow(r123853, r123854);
double r123856 = fma(r123850, r123852, r123855);
return r123856;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019326 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))